Lady D&D

Friday the 13th, 2012

Liveblog 1/13/2012

We start our adventure with a Brutus poop.

Chelle and the DM have a sekret.

THe DM reminds us that group dynamics is important, but that we can’t control the dice. mwah mwah. We are a DPS machine.

It’s Day 5.
we are rested and fed, and Lysh and Blackleaf are still pissed about the orc. we agree to go away from the minotaurs.

we head west down the diagonal hallway.

We’re checking for secret doors. Selene peeks around the corner!
There’s nothing.
We turn south. It begins to curve to the southwest.
The DM is laughing. This is not good.
Selene does a vision roll. At the edge of our light we see something laying in the hallway. It looks pretty big. Selene goes out to sneak and falls over again. D’oh!

It’s an ogre.
It’s dead. Blood is on the floor. He’s been torn up, serrated wounds. No arrows, no sword wounds, it looks like he was cut up with a saw.

We continue past, sneaking (SNEAKING?!) past the ogre. We turn back to the south.
We round the corner, things feel damp and wet. It smells like mildew.
We continue south.
We continue south.
We turn to the east.
Up ahead there might be a door.
“You girls are gonna love this.” -DM
Lysh kicks the door in.
We open the door and we understand why: the damp foul smell is very strong here.

Lysh steps through the door.
We see a long hallway to the north, and two short hallways on either side.
We turn left.
We go north and back east and we start walking on small bones. Elfstar suggests we are entering a lair of some sort. The bones get bigger and we smell rot.

We turn south and Selene sees a body.
It’s in platemail, it’s been beaten up to crap. It’s a dwarf, the dwarven fighter we ran into earlier. Looks like something grabbed a hold of him and squeezed. He has a two-headed axe, dwarven quality, belt pouch with coins, backpack is missing. we take his money.

We look up, and we see another body. We hear something around the corner, like things being pushed around.

We look at the second body: the human fighter we met before. Both bodies have been dead for a while, maybe a day. His body is in the same condition, armor completely destroyed, looked like something got a hold of him and squeezed him. Sword is near him. Shield is against the wall, and there’s blood on it. Lysh likes the look of this shield, it’s lighter than hers, very well balanced. Lysh prays over the body and takes the shield and leaves her shield with the body.

We see a door,and there’s a pair of feet sticking out of the door. Plated boots. WE find the dwarven cleric we met earlier, armor is completely destroyed. All of his possessions are on his belt. Blackleaf takes the spell-focus and the waterskin that looks interesting, Lysh feels that this is magical.

While Blackleaf is saying a prayer, selene goes into the room and discovers the wizard. He’s in worse shape than the others. Shredded, essentially. He has his spellbook, but it’s a wizards grimoire. There is a well crafted bag on his belt.

We discover the halfling, who is pretty much obliterated. Selene loots the shit outta him and gets a bracer. Selene snuck around the corner to see what created this carnage.

She sees a slug, a carrion crawler. Chance to paralyze with tentacles. Lysh will be the tank to draw aggro and Blackleaf and Selene will buff her to all hell and others will pepper from farther away. Citlali will be going in too, Blackleaf will hang back with Selene. Elfstar is going to use fire-arrows, and Lysh’s mace is on fire.

Citlali casts magic missile, does damage. This thing BOOKS ass down to citlatli and attacks, and thankfully misses. Lysh rolls, hits, and deals a ton of damage and we kill this thing in two rounds. Yeesh!

We find a treasure trove! About 500 gold and silver. The items there include armor, but not anything particularly interesting. Shiny metal, shiny swords, but nothing interesting. Elfstar comments that this was a small one. We leave most of it behind since it’s not really worth anything.

Lysh gets a pot helm, and Selene is hanging out back towards the corpse, but we go forward back out to the hallway heading north near the sunlight. We head north. It’s getting damp. We hear crickets and see moss on the ground. This room is packed with mushrooms, moss, plantlife. We see the source of the sunlight: the roof has a hole in it. We hear frogs.

Selene dodged out of the way of a big-ass frog! We see two, now three. ROLL INIT!
Selene attacks, and hits.
The frog attacks Selene and hits with his nasty hind-leg claws, her skin immediately feels like it’s on fire. Her left side tightens up but she overcomes. -2 damage and they’re poisonous! Is she paralyzed!? NO, thanks to Blackleaf’s bless.

Aaaaand we have technical problems. So we’ll resume next week: will Selene get a hit on the frogs? Will they poison another adventurer? Stay tuned!

Wednesday Night, 1/11/12 game


After some technical issues (we’re on g-hangout instead of ventrilo tonight due to technical issues) we’re back at it!

We have three huge ogres in front of us, and it’s Lysh’s turn… and Chelle just lost her connection. Oh, she’s back.

OK, so DM says we’re gonna die.

Opening combat trackers.

Ogre 3, 29 HP, standing in the doorway

Ogre 2, 19hp, right behind him, Ogre 1, 15hp, next to him.

Lysh is attacking Ogre 3. Misses

Ogre 3’s turn, comes at Citlali, he swings and misses!

Ogre 2’s turn, he can’t get in the door, so he passes, Ogre 1’s turn, also can’t get in the door, he passes.

Citlali’s turn: misses

Blackleaf casts shield of faith on Citlali, +2 to AC and saves.

Elfstar moves to the corner of the room to get a better shot at Ogre 3, ROLLS A NATURAL 20, the crowd goes wild! Rolls for 4+1 Damage! Ogre 3 has 11 hp of damage!

Lysh rolls a 19 to hit Ogre 3, 2+1 hp of damage, 14hp of damage now to Ogre 3

Ogre3 steps into the room and stands on Blackleaf. He swings wildly and misses Blackleaf.

Ogre2 steps into the doorway, Ogre 1 still can’t get in and is pushing on Ogre2

Citlali’s turn. She aims at Ogre 3’s back and misses.

Selene’s turn, she chooses to create firey arrows using bandages and lamp oil for next turn.

Blackleaf’s turn: She sets her mace on fire with bandages and lamp oil.

Elfstar lines up to shoot at Ogre2, who is standing in the doorway. ANOTHER NATURAL 20, follows up with a 15, six points of damage to Ogre 2 who is left with 10hp.

Lysh attacks Ogre3 from the rear, 18 is a HIT! Damage for 3+1, he’s at 18/29.

Ogre 3’s turn: goes after blackleaf! Misses! Her AC is through the roof!

Ogre2 goes after Citlali! Her buffed AC is 18, THANKS CLERIC! <3

Ogre1 is shoving on Ogre2, shoving at the doorframe, trying to get in!

Citlali goes after Ogre3, back attack, hits with a 17! Rolls for 7 damage, he’s at 25/29hp! He is staggering and bleeding everywhere!

We agree to have a social drink every time someone hits for damage!

Selene shots Ogre 3 with a flaming arrow, hits thanks to your Cleric’s buff, one point of damage, plus one for fire, he’s at 27/29.

Blackleaf winds up with firey mace at Ogre3, and she misses!

Elfstar queues up an arrow and misses, crit fail. The bowstring breaks. We’re fucked. Elfstar plays Sad Trombone.

Lysh hits for 2 points and kills Ogre 3. There was much rejoicing. Yaaay.

Ogre 2 steps in to where Ogre 3 was standing, attacks blackleaf, and misses.

Ogre 1 steps into the room and swings at Citlali, and misses!

Citlali goes after Ogre2’s back. +1 to hit, she hits! Four points of damage, he’s at 10/16.

Selene shoots another fire arrow at Ogre2, NATURAL 20! We are KILLING IT. She hits for 5 damage, he has only 1 HP left!

Blackleaf misses Ogre2. I scorched his kneecaps.

Elfstar charges in with her short sword and aims at Ogre2’s balls! She misses!

Lysh! Close to a crit fail! Oops!

Ogre2 swings at blackleaf and misses!

Ogre1 wants to hit Citlali again, misses!

Citlali’s turn: Aims at Ogre2 for a backstab: misses.

Selene, flaming arrows: Aims at Ogre1 and misses.

Blackleaf misses.

Elfstar critfails, drops the sword.

Lysh misses.

Ogre2 goes after elfstar, hits for 5 points for damage, out of 9.

Ogre1 aims at Citlali, hits for 3 points of damage out of 9.

Citlali’s turn: She’s gonna backstab Ogre2, misses.

Selene shoots another flaming arrow at Ogre2, kills him DED, teh entire group hollers up in joy!

Blackleaf misses.

Elfstar picks up her sword and restrings her bow in a retreated location. 3 turns.

Lysh hits at Ogre1, misses.

Orgre1 backs out and takes 7 points of damage as he retreats! SOCIAL, WE WIN!

We’re going to rest, but first: XP, XP! 1,000 each, HOORAY!

Rest mode, we loot the room first, then decide to retreat to the wizards’ hidden room to rest. We are giggling our heads off. We looted nothing off the Ogres. 2g each from the orcs we killed. Chelle rolls a Natural 20 and lockpicks her little gold box, and it’s got a deck of cards inside!

DM privately chats with Chelle, Cait sings SECRET LOVERS, THAT’S WHAT WE ARE. We are all a little tipsy at this point.

Chelle’s cards are both evil and good, and are HIGHLY magical. The cards are a strange-looking set of tarot cards.

The card is a Deck of Many Things. Chelle decides to take a card, she rolls! She rolls a 52! She has to roll a D6 and picks 1-3 to be good. She rolls a 1. She pulls a card out and the card immediately disappears! A short sword appears in her hand, it has a pale red sheen to it. It’s light, it feels great, it’s well balanced, it’s a +1 short sword.

Citlali and Elfstar want to draw.

Elfstar is terrified but rolls… she rolls a 93! She picks 1-3 to be good, 4-6 bad, she rolls a 2! Card disappears and her eyes glaze over, and she snaps out of it and feels fine. She feels confident.

Citlali rolls… against her better judgement. She rolls a 47! She picks 1-3 evil, 4-6 good. She rolls a SIX! Good! A chalice appears in her hand. Lysh wants the chalice, it’s VERY GOOD. It’s a chalice of holy water, it will fill once per day on command, and has 20 charges. You can use it against vampires, werewolves, etc.

Shifts for sleep/rest. Another uneventful night.

They decide to head north. They head down an eastern hallway. They discover a door to the north. Critfail on trap search, but the door’s not trapped.

We got in, there’s a second door. Trap search, no traps. Opens door. There are now three doors, N, W, E. We decide to go west, no traps. Open door. Another 2 doors, we’re still headed west. WE find a big empty room. Selene searches north west, and finds another hallway.

We search the little cubby hole rooms, find nothing, find nothing, find nothing, we are getting bored with opening doors. We finally encounter a locked door, the rogue picks the door. We find a hallway to the south-east. Everybody hears some heavy footsteps coming towards us, with heavy breathing. Combat Trackers! It’s a fucking minotaur! Two fucking minotaurs! They have 70hp between them! We run for our lives, as quietly as possible. Lysh and Selene get tangled up, and fall down and we cast hold portal on the door, CAST HOLD PORTAL ON THE FUCKING DOOR.

We are all terrified. PHEW. But we go back south, down another hallway. We wander around, lots of sneaking by our rogue. We have to start rolling and realize the DM is gonna murder us. We come back up on the minotaurs again and sneak away again.

We backtrack to another direction. WE want one good fight before we quit for the night. We find a door and Lysh tries to open the door but it’s all fucked up. There’s a long narrow room! There’s some shit in the room! Citlali springs a trap, gets trapped in a cage, we are all screwed! We’re trying to break the bars off. Orcs are coming down the hall towards us. Five orcs, selene and Lysh make short work of the first, who they kill instantly. Blackleaf casts bless! Orc2, natural 20, does 5 points of damage. Citlali’s trying to get out of the cage. Elfstar moves and shoots and misses. Selene is going to cast Charm Person on Orc3, she succeeds and charms him! He fights on our side. Orc 3 also now has a crush on Lysh. UH OH, Orc boner!

Lysh hits orc2 for 3 points of damage, which kills him instantly! Orc3 turns around and whollops on Orc5, and he misses. Blackleaf, ONE HIT ONE KILL, Orc5 is fucking dead! Orc4 tries to run! Orc4 gets away! Citlali is still trying to get out of her cage. Selene sends Barry (Orc3, charmed) after Orc4, and he misses. Selene runs out after Orc4, we’ve got a pack chasing him. SElene finally kills him with a backstab! Barry grunts in approval. Nnnnghhh.

We argue about killing Barry and Selene backstabs Barry while we argue. OOPS! He dies instantly. Blackleaf and Lysh get pissed at Selene, everybody else laughs, what dicks. We go back to our room from last night and bed down. NIGHT NIGHT! —-posted by Cait/Blackleaf

Orcs And Ogres, Oh My!

The fellowship begins by camping out in the same lounge where they waged their first battle, interrupting five stank-ass orcs in the middle of their dinner to vanquish and loot them (and eat their roasted bunny).

GM gives us a history lesson on the Forgotten Realms:
- Loudwater – the town where we started. They’ve suffered recent harrassment by mountain attackers along with their neighboring town, Llorkh. Our band is currently in an underground compound located near a river in the foothills east of the town of Llorkh, which was burned to the ground. This area is the Wild West of the Realms – evil barons wage war for land grabs.
- Waterdeep – the Realms’ only major port, this coastal city is vital to its economic fortunes. There’s a puppet leader and peacekeepers, but no one pays attention to them; the city is dominated by thieves.
- Baldur’s Gate: the Realms’ most populous city. Its sovereign government is shaky – the king is rumored to be a vampire!
- Neverwinter: in ruin along with its neighbor, Lusken. Their people are starving. Invading hordes from the North rumored to be responsible.
- Evereska – a fortress here holds strong against Netherui, a crusading aggressor nation looking to expand their empire.
- Najara: south of Loudwater. Naga-ville. Naga society not aggressive nor very organized, but people who venture into their lands tend to disappear forever. Still, stories of rich ruins and the pull of strong magical auras attract adventurers, mystics and fortune-seekers to the area.
- Elturgard: a shining bastion of humanity, Elturgard is a lawful good city run by paladins. Their forces help keep the realm safe from evil creatures beyond the Realms.
- Cormyr: east of Elturgard, beset by the worst creatures from the wilds beyond the Realms – dragons, goblins, even the undead. Extremely militaristic culture. Allies with Elturgard, the trade route between their cities is the lifeblood of the Realms.
- Candlekeep: southern coast. Center of knowledge and wisdom, governed by wizards.
- Deep May: northern city; center of eeeevil. Orcs and ogres and trolls, oh my. Rumor has it that the undead are making the scene there now, too.
- High Forest: an entire village of 3,000-4,000 elves mysteriously disappeared from this region.

Back to the adventurers. Watch schedule for the night = Lish, Elfstar, Citlali, Blackleaf. The night passes uneventfully.

When everyone awakes, rested and ready, they decide to proceed through the north door of the room. Selene uses stealth to explore the corridor beyond while the rest stay back. Despite tripping over her feet rounding a corner, Selene successfully infiltrates and inspects a room to the NE containing a large dining table and easy chairs. Finding no one, she gives the OK for the group to come in. However, upon listening at a door near the NW corner of the table, Selene hears the sounds of fighting on the other side. The others listen too but can only determine from certain distinctive snorting sounds that orcs are among the fighters. Then, a huge BOOM! rings out, startling them and quieting the ruckus of battle.

Deciding to investigate, the group first receives a Bless from Blackleaf and Selene checks for traps and swings door open. A human in plate mail is standing across the room, pulling his sword out of an unlucky orc’s head. He leers at Selene and lunges at her; Selene dodges like a pro as he continues to try to hack her up.

Lysh steps in and, figuring that maybe he’s just muddled by the fog of war, uses her people skills and hollers, “Stop!” at him. An 18 charisma roll finds the man stopping to blink, shake his head and relax when he sees she’s no orc like the ones laying in a smoking pile around him. From behind the man steps a dwarf carrying a two-headed axe. They try peering behind Lysh to see who else is with them. They seem to see Blackstar, but Citlali and Elfstar remain in shadow, unseen. “Who are you?” the dwarf asks.

L: “I am Lish, unproven paladin of Lorm. Who are you?”
D: “Why are you here?”
L: “I asked first who you were, answer me back.”
D: “Well, Lass, you say you’re a Paladin. Why do you keep company with thieving types?”
L: “That’s none of your business.”
D: “Were you all hired?”
L: “We’re here of free will.”
D: “Ah, adventurers.” The human sheaths his sword and steps away. The dwarf indicates that they are also explorers. “Perhaps we are here on the same mission?”
L: “There are just the two of you?”
D: “There are just the three of you?”
L: “I’m certain we’re ALL telling the truth, yes? Now are we going to have a problem with you, or can we be on our way?”
The human man speaks up. “Perhaps we can share some information?”
L: “What do you want to share?”
Man: “What other creatures have you seen besides orcs here?”
L: “We saw a flaming skull.”
Man: “We saw that too. We thought it to be a trap.”

A second dwarf appears in the room. Heavily armored, this dwarf is a cleric and wears the same symbol as Blackleaf. He carries a 3-foot mini-staff topped with a crystal.

Blackleaf speaks up. “What’s up, Brother of the Tempest? You here to kick ass too?” The dwarf expresses surprise at meeting up with a fellow cleric of the order, especially a female one. He also asks about sightings of other creatures besides orcs, indicating that they’d heard there were possible undead running about. Blackleaf says that we heard the same and that they were responsible for destroying Llorkh.

The two groups decide that they pose no threat to each other and will go out and pursue their respective fortunes – the man/dwarf group to the west and our adventurers to the north/east. As the other group wishes them well and turns to leave, others emerge from the staircase to the south of the room – a wizard and a halfling holding a drawn bow. Dressed in leather, he’s probably a rogue. He waves and follows his band around the corner to the west.

Group decides to check out another door across the hall. Rogue checks for sound and traps – nothing. On the other side is a long thin room apparently used for kitchen prep. Lysh pilfers a spoon. A large pig lays half-butchered on a table. There’s a cooking pit with smoldering coals in the far corner. The group decides to stoke up the cookfire and pause for a delicious bacon feast, which they eat in peace. They go out a door around the corner to the north to a room with north and south passages. They go south to try clearing back to known rooms; southern corridor turns east and takes them back to where they met the other group. Selene inspects the northern passage with stealth and finds that it doubles back to a prior room.

Selene and Elfstar roll a d20 perception for 11 and 17 respectively; Elfstar perceives a distortion in the stone wall like an askew door. Door is checked for traps and Selene tiptoes into the room, which is dusty and unused. Selene stubs her toe on a table while trap-searching.

The others come in and they find that appears to be an abandoned wizard’s work room. A bench on the south wall is loaded with chemistry-lab stuff. Citlali searches for magic – none. Citlali and Selene each use 4 Identify spells to ID all 8 types of substances on the bench, which are: 2 bags crushed pumice, 1 jar of vinegar, 1 jar of tree sap, 1 bottle of white wine, 1 jar of bone powder, 1 jar of salt, and 1 jar of garlic. Alchemist’s stuff (and also the start of a good vinaigrette. Alas, no salad, bowl nor tongs are found.) Selene puts them all into her bag.

The group leaves through a door to the north. They find another workroom with three desks and some bookshelves. Selene grabs corked beakers colored green and purple from one desk. She also finds a small but surprisingly heavy gold box, which resists her lockpick attempt (d20 roll = 2+1). Elfstar sees bookshelves which contain books in several languages but of no apparent value to their purposes.

On the west wall is a coffin, which Blackleaf and Lysh check out. After Lysh senses no evil and two people trap-check (Elfstar rolls d20 1, so Selene double-checks with a d20 20 roll – definitely no traps!), inside they find a dusty, dessicated corpse. Blackleaf beats at the corpse with her flail, but only kicks up dust.

Selene tries to lockpick the drawers of a desk in the SE corner that Citlali found – d20 121 roll does not work. Citlali takes a more direct approach and bashes at the locks with the hilt of her sword. d20 162 roll helps her bust those locks, and inside one of the drawers she finds an old skull with huge fangs, resembling a vampire. She detects magic in it. She puts it in a bag of holding for closer inspection later.

Inspection of a table to the NE by Blackleaf (rolls 3) and Selene (rolls d20 16). Selene finds a bag and rolls d20 3 to find it contains dried mushrooms. Selene rolls to lockpick her gold box twice, failing with a d20 6 and a d20 12. She gives the box to Blackleaf to carry – it’s surprisingly heavy; a 4" box that weighs ~10 lbs.

Selene and Elfstar roll to detect hidden doors – d20 13 and d20 8 .Selene spots a door on the north wall; she listens then sneaks through. Passages lead north and west. They proceed west down hall to a room with a southern passage. Selene follows this passage and it leads to the room west of the wizard room. The west room turns into an angled southwest corridor. Selene investigate. Elfstar and Selene roll d20 for perception: Elf 14, Sel 5. Elf sees something askew on the NW wall – finds a hidden door. Elfstar rolls a d20 listen for 18 and hears muffled voices, probably orcs. Selene opens the door and heard orc grunts. Blackleaf casts Bless.

Lysh enters room, which is dark – sees outlines of boxes to her right. Everone rolls Initiative: Citlali 9, Selene 2, Lysh 7, Elfstar 1, Blackleaf 2. Citlali casts a light spell in front of Lysh, which reveals… Five Orcs lurking in the rest of the room! Orc 5 runs at Lysh, but in the rush of bloodlust he trips and drops his sword. Orc 4 attacks Blackleaf in the doorway, but misses her. Orc 2 attacks Lysh and scores a hit with a natural 20. Lysh takes 2 points damage.

Selene backs up outside the room and uses stealth + short bow on Orc 4 in the doorway. d20 roll = 31; the arrow bounces without hitting. Orc 1 stands back, mining his nose for black gold. Blackleaf makes sure Lysh doesn’t need a heal, then attacked Orc 4 – rolls 132 for 15 total, which hits; 1d6 roll = 2 pts damage; orc screams but stays feisty. Elfstar rolls against Orc 4 with a 4 and misses. Orc 3 inspects Orc 1’s nose for black gold.

Round two – Lysh heals for 1 and attacks Orc 5, rolling a 162 with 21 points damage. Orc 5 is feeling it now, man. Citlali takes a swing at Orc 4 for a 161 hit; GM jinxes her 2d4 roll by calling double 1’s, which she gets. Orc 5 tries to punch Lysh, misses, falls pathetically into the boxes. There’s a +4 hit bonus for whoever goes at him next, the loser. Orc 4 swings and misses at Blackleaf. Orc 2 misses Lysh. Selene sneaks a bow shot at Orc 4 for 153= 18; damage is 5 and that means one dead Orc 4. Orc 1 continues to hide his finger up his nostril and chill.

Blackleaf brings her beatdown to Orc 2 – 16+1+1 = 18 hit, and a 5 damage roll makes Orc 2 howl in agony – he’s not long for the world. Elfstar shoots her arrows of doom at Orc 3 – 15+1 = a hit, which 1d8 roll of 5 proves to be another dead eyehole shot. One shot, one kill is her motto.

Lysh heals up and melee attacks Orc 1 but misses. Citlali puts Orc 5 out of his clutzy misery with an 87 total bonus for 15 and 5 in damage. Orc 2 swings at Blackleaf but misses. Selene’s 51 sneak shot misses Orc 2. Everyone rolls D20: Citlali 17, Elfstar 15, Blackleaf 3, Selene 16 and Lysh 14. Elfstar and Selene, still in the hallway, hear a shuffling, huffing, very heavy thing thumping down the hall toward them. They get nervous.

Orc 1 swings at Lysh but misses. Blackleaf takes on orc 2 but misses with a 3. Citlali’s pointy ears perk up and she hears the shuffling beast sounds too. Elfstar gets into the room, sneaks behind Orc 1 and shoots an arrow up close but only rolls a 1 – her arrow zooms past the orc and barely misses Blackleaf’s head. Friendly fire isn’t! Lysh hits Orc 1 with a natural 202, kapow – 2 damage roll leaves him wounded but alive. Citlali misses Orc 1 with a 92 roll. Orc 2 attacks Blackleaf and scores 6 pts damage, ouch. Blackleaf cleverly light wound heals herself for 4 and feels better.

Selene runs into the room and attempts to backstab Orc 2 – 6+2 roll means her dagger misses its target. Orc 1, however, decides it’s game over and sags in defeat; Elfstar gets a free hit against him and her longbow tags him with a 19. Damage = 9, which means a solid kwthwunk of an arrow into the back of Orc 1’s brainpan. Blackleaf rolls a perception D20 for 11 and senses a large presence in the hall outside the doorway. An ogre appears, and man is he ever pissed off at smelling so many dead orc buddies!

Lysh attacks orc 2 and her 18 roll earns her a skull-smashing victory. Citlali grabs Blackleaf’s collar and yanks her into the room while kicking the door closed with her foot (13 dex roll, needed 12). Ogre is closed out and paces outside the room, moaning over how to get in. Two additional sets of large footsteps indicate that he has buddies. They talk then argue among themselves. They begin pounding on the walls, trying to get inside the room.

The group decide to loot orcs right quick while they wait to see what the ogres will do. D20 rolls for all: Citlali 13, Elfstar 5, Selene 15, Lysh 3, Blackleaf 13. Selene pockets 10 gold pieces from her orc corpse. Mid-looting, the ogres suddenly smash in the door, splintering it.

Initiative rolls commence. Selene runs to a table in the back of the room and stands atop a table for better bow range. Blackleaf and Citlali are nearest the door, and dex rolls of 10 and 7 mean that they both take some wood scraps in the kisser for 1 pt of damage each. Ugly ass Ogre 3 steps into the doorway, with his fugly buddies lined up behind him.

Citlali, as is her wont when confronted by monster crotches, takes a hard swing at Ogre 3’s testes. 191 roll means she connects with the balls, and 6 total damage means he’ll be singing soprano in the ogre choir. He bellows but stays feisty. Selene shoots her bow for 131, which makes her arrow miss its mark. Blackleaf wonders whether she can use a one-word command spell on Ogre 3, the word in question being “SUICIDE”. DM warns that such spells work better the smarter a creature is, but ogres being mental midgets, it may require a very high roll to succeed. Blackleaf then considers soundburst, but in the end steps back instead and casts Bless for the group to provide +1 hit and +1 saving throws.

Lysh attacks Ogre 3 – 14+3 bonuses means a hit. 2 damage. Ogre is mad.

The game is adjourned at this point due to DM’s crash. Pissed-off ogres await our return to play!


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